Docs Examples

Examples

Getting StartedLights & ShadowsPrimitive GeometryTextures & MaterialsSurface TypesDeformationsPong

Examples & Demos

Each page builds on the previous one. Follow the order for incremental learning.

Getting Started

Install, pick a transport, and render the first frame.

Lights & Shadows

Camera, light, and shadow configuration for a basic scene.

Primitive Geometry

Cube, sphere, and plane with incremental creation.

Textures & Materials

Standard materials, color textures, and samplers.

Surface Types

Opaque, masked, and transparent ordering.

Deformations

Transform animations (scale/rotation).

Pong

Complete demo with input and simple collision.

Vulfram

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