How to upload a texture and apply it to a standard material. This example uses a PNG image.
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canvas with id vulfram-canvas.1. Load the image into bytes.
2. Send it with uploadBuffer using image-data.
3. Create the texture with source: { type: 'buffer', bufferId }.
4. Attach the texture to the standard material (baseTexId).
Place stone.png in static/textures to access it at /textures/stone.png.
The live demo on this page uses an embedded texture so it works out of the box.
import {
initEngine,
createWorld,
createWindow,
createEntity,
createCamera,
createLight,
createGeometry,
createMaterial,
createModel,
createTexture,
uploadBuffer,
updateTransform,
tick,
} from '@vulfram/engine';
import { initWasmTransport, transportWasm } from '@vulfram/transport-wasm';
const WINDOW_ID = 1;
const IMAGE_BUFFER_ID = 1;
async function boot() {
await initWasmTransport();
initEngine({ transport: transportWasm });
createWorld(WINDOW_ID);
createWindow(WINDOW_ID, {
title: 'Textures & Materials',
size: [1100, 700],
position: [0, 0],
canvasId: 'vulfram-canvas',
});
const camera = createEntity(WINDOW_ID);
updateTransform(WINDOW_ID, camera, {
position: [0, 2.5, 9],
rotation: [0, 0, 0, 1],
scale: [1, 1, 1],
});
createCamera(WINDOW_ID, camera, { kind: 'perspective', near: 0.1, far: 100.0 });
const light = createEntity(WINDOW_ID);
updateTransform(WINDOW_ID, light, { position: [2, 4, 6], rotation: [0, 0, 0, 1], scale: [1, 1, 1] });
createLight(WINDOW_ID, light, { kind: 'point', intensity: 16, range: 30 });
const response = await fetch('/textures/stone.png');
const bytes = new Uint8Array(await response.arrayBuffer());
uploadBuffer(IMAGE_BUFFER_ID, 'image-data', bytes);
const textureId = createTexture(WINDOW_ID, {
source: { type: 'buffer', bufferId: IMAGE_BUFFER_ID },
srgb: true,
});
const materialId = createMaterial(WINDOW_ID, {
kind: 'standard',
options: {
type: 'standard',
content: {
baseColor: [1, 1, 1, 1],
surfaceType: 'opaque',
baseTexId: textureId,
baseSampler: 'linear-repeat',
flags: 0,
},
},
});
const geom = createGeometry(WINDOW_ID, { type: 'primitive', shape: 'cube' });
const model = createEntity(WINDOW_ID);
updateTransform(WINDOW_ID, model, { position: [0, 0, 0], rotation: [0, 0, 0, 1], scale: [2, 2, 2] });
createModel(WINDOW_ID, model, { geometryId: geom, materialId });
let last = performance.now();
function frame(now: number) {
const delta = now - last;
last = now;
tick(now, delta);
requestAnimationFrame(frame);
}
requestAnimationFrame(frame);
}
boot().catch(console.error);